Saturday, January 12, 2013

Pictionary for 35 ?

In homeroom (groups of 15) student's school wide have been playing pictonary. So I was not too surprised that my 6th graders want to play pictonary in art class. I think that would be a great way to end a class now and then but I can't figure out how to play with 35-37 students at a time. It seems like two teams of 17 is going to lead to a ton of chaotic yelling and confusion and breaking the class into teams four teams is going to leave too much wait time between each group's turn to go....does anyone have a way that they mange to play pictonary or some other type of drawing game with that many students?

7 comments:

  1. I always played 'art room pictionary' with my 6th graders on the day before a vacation if our work was all done.

    I didn't use the actual game though. I wrote down words on little cards, and made some particularly relevant (words such as: homework, the teacher's name, or local places, favorite foods, etc.) I divided the class into teams with one team per table. My classes were smaller than yours, but it could still work. We usually had 5 teams with 4 kids, or 4 teams with 5 kids - you get the idea. I kept score, and cheating (such as whispering the word to a teammate) or arguing with me causes your team to lose a point.

    I stood in the center of the room. Each team sent me one artist to start, and I showed them all the same word. At the word GO, they all started drawing for their team. We kept the door closed, as it gets very noisy with everyone shouting answers at once. I gave a point to the first team I heard give the correct answer. If I wasn't sure, I'd give points to more than one team. Each teams went clockwise around their table rotating to a different artist for each new word.

    I encourage them to listen to what others are guessing and piggy-back ideas. I reminded them it was strictly for FUN, no prizes, except stickers to everyone for being good sports. (Evidently you are never too old for stickers.). Winning team gets first pick of the stickers.

    I always reminded them that the 'best artists' frequently are NOT the best pictionary players. I'm always surprised by who starts randomly guessing and seems to pull answers out of the air. It is never who I would expect.

    Other than the noise, it is great fun, as long as you don't let them argue or fight over which team gets the point. That's when I remind the, it is for FUN. There's no big cash prize!

    Hope this helps and you give it a try!

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    Replies
    1. I used pretty much this exact procedure last May. The only difference is that I had 3 kinds of cards- one was for regular drawing, one for drawing with eyes closed, and one for sculpting with modeling clay.

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  2. By the way, we use just pencils and slightly used paper I take from the recycle box, so we aren't wasting paper.

    Another game we enjoyed (I played w/ various grades), that I believe came from The Mini Matisse blog, was tele-draw. its kind of like the game telephone, where a whisper gets passed from ear to ear around a circle.

    I had the kids sit on the floor in rows, all facing forward (facing the back of the person in front of you; I guess that's columns, not rows). We played in the hallway. We had maybe 6 to 8 kids in a row. The person in the front of the row gets a white board and marker. I would draw a simple picture (a house, a flower, a heart, etc) on a white board and show it only to the people in the back of each row. They then use their FINGER to draw it on the back of the person in front of them. Then that person draws what they think it is on the next person and so on, with the person in front drawing the picture on their white board. Then they all show their white boards, and I show mine. The team (or teams) that comes closest to my original drawing gets a point. Then the people in the back move to the front and so on, until everyone has had a turn. Encourage silence while playing this; it is easier to focus.

    The kids love this game, and the results are so funny.

    I hope you didn't mind getting these 2 long comments!

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  3. 4 groups is a good start - how about if group 1 plays against group 2, and group 3 plays against group 4? Is there any way you will be able to coordinate so they're essentially playing "doubles" at the same time, so you can supervise, but so the time is used effectively? What can you see going wrong? I can see the time getting used simultaneously this way without too much waiting.

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  4. oh I really like the tell-a-draw idea

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  5. Telepictionary is similar to what was mentioned above. Get the kids into groups (preferably an odd number) and have them sit in a circle. Each student has a small square of paper. The first person writes a word or phrase down and passes their paper to the person on their right. That person then has to draw what that person wrote. That person then passes their drawing to the next person, who writes what they see. It keeps alternating word-picture-word-picture until it's all the way around the circle. It's always interesting (and funny) to see how things evolve!

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  6. It's dignity!!

    Just kidding.
    I play with my kids differently than above - 4 groups, one drawer goes up from one group with their thing to draw. Their group has one minute to guess. Anyone can call out. If they dont get it, we go clockwise to the next group for the point steal. All around the groups until someone guesses. Then, the next group sends up an artist and we start again. Kids loved it!

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